| I Bloom I Gagné I Bruner I Instructional Theory Review I | |||||||||||||||||||||||||||||||||
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| Gagné created a nine-step process called the events of instruction, which correlate to and address the conditions of learning. | |||||||||||||||||||||||||||||||||
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Gain attention In order for any learning to take place, you must first capture the attention of the student. A multimedia program that begins with an animated title screen sequence accompanied by sound effects or music startles the senses with auditory or visual stimuli. An even better way to capture students' attention is to start each lesson with a thought-provoking question or interesting fact. Curiosity motivates students to learn. top 2. Inform learners of objectives 3. Stimulate recall of prior learning 4. Present the content 5. Provide learner guidance 6. Elicit performance (practice) 7. Provide feedback 8. Assess performance 9. Enhance retention and transfer |
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Planning Instructional Events
In answer to these questions, Gagné and Driscoll suggest that the choice of instructional events, and who makes the choice, should depend upon the nature of the learning situation. Finally, including more instructional events than necessary is likely to lead to boredom on the part of the students. Providing fewer than are needed, however has the serious consequences of inadequate learning, misdirected learning, or no learning at all. The best guide to planning instructional events, then, is the students’ themselves. |
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Modified Wednesday, December 10th 2002 This website is a student project by Aniruddh Mukerji at the Department of Instructional Technologies at San Francisco State University. |
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